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Found 9 results

  1. Hey everyone! My name is Rita. I am a freelance animator and illustrator. I have focussed on Animation over the last four years, coming from Illustration and Fine Arts background. I am a professional artist of academic training and more than 10 years of freelance experience, working in versatile media. I work with both traditional and digital tools, in particular seeking to achieve collaboration between the two. I am a big fan of aesthetics with passion for detail and high-quality craft. In the process of animation, my favourite stages are character and background design. To help you get a better sense of my skills and fit, my selected work can be found here: · My website: http://www.smallinkart.com. · My showreel: https://vimeo.com/224053115. Extracts from my creative portfolio: https://www.behance.net/Small_ink. Services I provide: - Concept design - Animation - Photography - Illustration - Character Design - Background Design - Gaming Props / Assets - Hand Painted Texture - Motion Design - Logo Design - Hand Painted Fonts Contact Details: web: http://www.smallinkart.com email: [email protected]
  2. Hello, My name is Sergei, I'm freelance artist. I do various 2d game stuff for games. Contact me via email masterserjio [at] gmail [dot] com or web form from my site http://masterserjio.wix.com/catblack#
  3. Hi- I have worked on games for over ten years- from flash to triple A to tabletop-- I most interested in HTML5 and Mobile development. Pricing competitive, exact prices depends on the project. Matthew Moss / Touch Touch Studio Portfolio A few samples:
  4. Hello, dear Forum. Recently, I was toying with an idea for an intricate real time strategy game for use on maps provided Google Maps, particularly when utilising their road, building and traffic information: A police tactics simulator, much in the style of both the Police Quest and Emergency series, and further inspired by things like the Class 3 Outbreak Simulator, Prison Architect and Sim City. Much like in an Emergency game, you get to choose a building HQ on a designated coordinates of (preferably urban) terrain, from which you can patrol the streets on foot, car and air, respond to call-outs, execute warrants, organise raids and searches, handle hostage takings and public threats, surround buildings, cordon off areas, evacuate areas, participate in chases (both on roads and through pedestrian zones), set up road blocks, divert traffic, set up checkpoints, surveill and/or protect sensible locations, implement security zones, organise convoys and secure transports, police the traffic, police demonstrations, control large crowds, commence manhunts and rescue search operations, and even do some serious investigative detective work. All of it randomly spawned, all of it playable anywhere in the word on real life locations. The possibilities are - quite - endless in gameplay regards. The game would be designed to be either birds-eye view or (better yet) isometric; it would be 2- (or 2.5-) dimensional, with units, characters and effects consisting of 2d-sprites (themselves probably flash-based). There would be both a wide array of emergency units and civilian units randomly moving around the map on the roads and paths. Personally, I'd be really excited if such a complete game ever came out. There is one vital problem, however - I have little to no game development or coding experience. I don't know how to implement games like those on Google Maps (again, think of Class 3 Outbreak), nor do I know what game engines I could utilise to lay a basis for this kind of game. That's why I've decided to ask here: Can this sort of gaming concept popular? Could it take off? In how far would this be a sensible choice? And what engines or programmes can be used to make such a game a reality? How did other games implement Google Maps as a basis for their gameplay? Has this idea already crossed somebody's mind? Is anyone even remotely intrigued by this concept? Are there any games like this one out there already? Are there any in development? Thanks in advance for any tips, opinions and stimuli!
  5. Hi guys, I am a new member to this community and entirely new to HTML5 game development. I came across Pandajs on my search for a viable 2D game engine with which I can pick up and excel my skills in HTML5 game development. Thanks to enpu for making this game engine! The below links and examples from github helped me to overcome issues during my initial stages of development. Like adding Sprite, Animations and Containers and also creating Modules and Classes. Even though I was able to achieve these, there are these couple of concepts which I am still unclear of and need help from someone to completely understand. I searched through the forums and also blogs to get some idea, but got lost. Finally I decided to post it here. What I would like to understand is 1. The structure of the game engine. The classification of game.module(), .body(function(){}), game.createScene() and others in it. 2. The relation of game.scene, this.body, shape, world and so on. Is it necessary to have all of these? If so, why? 3. If there is difference between game engine version 1 & 2 with regards to the structure? I would be very happy and thankful if someone can help me clear these doubts. Let me know as to where I can find/read the basics of HTML5 game devleopment, especially on Pandajs. Sorry to ask these questions if it has already been answered in this forum. Links I went through http://www.pandajs.net/cheatsheet/ http://vermeire.home.xs4all.nl/panda/index.html http://www.emanueleferonato.com/2014/03/05/look-at-panda-js-html5-game-engine-capabilities-with-a-working-game-prototype/ http://www.ninjadoodle.com/blog/tag/pandajs/
  6. Contact Information Portfolio: mollyheadycarroll.com Email: mollyheadycarroll (at) gmail (dot) com About Me My name is Molly Heady-Carroll and I'm an artist living in Bussum, the Netherlands. I studied at the Utrecht School of Arts in the Netherlands and have a Masters Degree in Game Art, which I received in 2014. Since then, I have been freelancing on numerous projects long-distant all over the world. In that time I have worked as a freelancer on a wide variety of games and animation projects (including animated shorts and documentaries, RPGs, Serious Games, 2D Fighting Games, Smart Phone Games, Casual Games, Flash Games, Kickstarter Projects, Card Games and Point and Click Adventures among many others). Past roles I've taken on include 2D asset artist, character/creature concept artist, 2D animator, pixel sprite artist and promotional art illustrator. (For my CV and list of clients, go here: http://mollyheadycarroll.com/about.html) Skills My am highly experienced with Photoshop, Illustrator and GraphicsGale and also frequently work with traditional drawing/inking media and watercolour paint. I am, however, a flexible artist who enjoys tackling new materials, styles and projects and work comfortably with other artists. I also have experience with Premiere and video editing. I have much experience working over the internet and take great care to communicate frequently and clearly with clients to ensure a smooth and happy working relationship. For more information, a list of clients and my online portfolio, visit: mollyheadycarroll.com Art Samples Pixel Art Character Sprites, Design and Animation My Peculiar Brother: https://www.facebook.com/MyPeculiarBrother Brock Crocodile (https://steamcommunity.com/sharedfiles/filedetails/?id=398370496) Melancholy Republic (http://steamcommunity.com/sharedfiles/filedetails/?id=403550518) Character Concept Art Creature/Character concept art, artist reference and turn sheets. Illustrations Character illustrations and promotional art What Am I Looking For? I am currently looking for mid/long-term commercial projects that I can work on part time (24-36 hours a week). Positions I am interested in are creature/character concept art for animation and games, Illustration and/or 2D videogame asset creation. Contact Information Portfolio: mollyheadycarroll.com Email: mollyheadycarroll (at) gmail (dot) com Thanks for reading and hope to hear from you!
  7. Hello! In my job i am programming database tools, but i never had s.th. to do with game development. I know about some basic game concepts like Game-Loops with global variables, but never had asked myself how-to realize the graphics in a 2D-Game with some small game physic features. So i made a small game concept (see attachment). 1) I want to have a beer throughing person, that throughs a beer with speed dependend on how long a button was clicked. 2) When the button is released the arm of the person moves and throughs the beer to the right side. 3.) During the beer flies, the camera follows the beer (see Scrolling are in the game concept). 4.) In the last step, the beer falls down to a trampoline, and kips directly into the mouth of a beer drinker on the right side if the speed was correct So my first question is about how to realize the graphics: 1.) How should i realize the character and background graphics? 2.) I want that the beer runs out of the glas during it kips in the last area. Is there a special trick to make such water-like animation? 3.) Should i use different layers for the characters? I hope i can get some hints from experienced developers and sorry for my newbee questions. With best regards, Bjoern
  8. Your are a programmer at big, boring company. Your mission is to go to work, spend 8h in it, do work and get back to home. Every mission is another day in work. If you can do this for full month: You get paid and thus win the game. But You can be fired also. Or die. Like in real corporation. There is all the others employees controlled by real players. They have the same mission - be a good employee. The only NPCs are the managment. They always feel like they makes decision randomely after all. More info (and some pre-alpha build) at http://p1x.in/blg/office_people
  9. We have hackaton in our work and this is my entry to the contest. I'll be coding this game at 5.11.2013. Tradeswoman Simulator - a 2D top-down arcade-simulation game. The main goal is to teach primary students new words for fruits and vegetables, as well as basic principles of economy (revenue vs. customer satisfaction). More info and updated content: http://p1x.in/blg/tradeswoman_simulator Do You recognize all the fruits and veggies? Do You have some nice idea/note to mention? p.s. I have the hope that after the hackaton I will make another version of the game with multiplayer. Every trader on the market played by players, customers controlled by computer.
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