Can someone please help me out with computing normals from just the verts and triangles in C# Unity Side. Currently i am using the Unity Mesh object to calculate normals like so:
Mesh mesh = new Mesh();
mesh.name = "sceneNavigationMesh";
mesh.vertices = triangulatedNavMesh.vertices;
mesh.triangles = triangulatedNavMesh.indices;
mesh.RecalculateNormals();
But the Mesh object is limited to 65000 verts... So i am going to need to manually calculate normals... But don't know how. What are the Magic Formulas for calculating the normals?
Again... Any help would be awesome