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  1. Hello guys. I wander if there is a way to load a spritesheet via load.atlas() using .pvr extension? In this tutorial they show an example with load.image() function preload () { game.load.image('factory', { etc1: 'assets/factory_etc1.pkm', s3tc: 'assets/factory_dxt1.pvr', pvrtc: 'assets/factory_pvrtc.pvr', truecolor: 'assets/factory.png' }); // The old way is also still supported: game.load.image('factory', 'assets/textures/factory.png'); } Can I do the same with load.atlas()? Sth like function preload () { game.load.atlas('factory', { pvrtc: 'assets/factory.pvr', truecolor: 'assets/factory.png' }, 'assets/factory.json'); } If I can't then how can I load a compressed spritesheet? I am using phaser 2.10.5 but can switch to the latest Phaser 2 version. Thanks in advance. P.S. I know there is plugin for such purposes but I wanna try without this one.
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