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  1. Hello everyone, I'm a French Student in an Engineering school and i need to find the best way to do some animation in HTML5. It seems there's three principal tools : Canvas, SVG and WebGL. According to my recent research, Canvas is more for dynamic animation, if i need to refresh a lot of sprites, etc etc... ,SVG more for graphics, charts and pre-programmed animations and WebGL for 3D. (Tell me if i'm wrong, because i feel like Canvas and SVG can do SAME, i can't see a real difference except about performance) I saw there's a lot of library for Canvas(Pixi.js, Fabric.js, Easel.js...). But what's the "real" difference between them ? Is there a benchmark for that ? Is there a list of features of Pixi.js for example ? I search something concrete to compare theses libraries. If someone could answer that Sorry for my English, Ytyse
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