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Hello! We're a small studio looking to hire an amazing Javascript game developer to work on our upcoming RPG game. Our client is written in PixiJS and React, while the server side runs NodeJS with Colyseus for networking. Some of your initial work includes: - improving the networking in our existing Colyseus client-server setup - better tile culling so can have biggger maps in Pixi js - improved player collision detection - improved pathfinding - performance tweaking - better mobile support Work is full-time and ongoing, and pay will be bimonthly. If you're interested in working on a fun project, leave a reply here, send us a message, or write to us at [email protected]. Pleased provide a link to your portfolio or resume and include salary expectations. Thank you!
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Base MMORPG - Node, MySQL, Colyseus, Parcel and Phaser 3
Damian Pastorini posted a topic in Phaser 3
Hi everyone! Before anything I wasn't sure if this was the correct place to post this, please moderators move it as you consider if this should go to some other place like Projects and Demos. https://github.com/damian-pastorini/dwdgame Also, please consider that this is my first implementation ever! I've never used neither Node.js, even less Parcel, Colyseus or Phaser, my world before this first incursion in game development was all about PHP and Magento, so that should give you an idea from where I'm coming. This quite awful but working example took me 75hs, including the time I've used for research and for decide which platform use for the server and the client. After all the research, Node + Colyseus and Phaser 3 looked as the better start point since I was familiar with JS and HTML of course but had zero knowledge about Unity (the other option I would like to use), but I've prefered make the learn curve not so slow. So.... This is a really simple base MMORPG game created based on the Colyseus samples: https://github.com/gamestdio/colyseus-examples And on the Phaser 3 implementation from Jacky Rusly: https://github.com/jackyrusly/jrgame As you will see I've considerable modified how the jrgame was interacting with Socket.io in order to make it works as how the Colyseus example was working, I've thought that was the better way to do it (follow up on server ready samples and break apart the client sorry Jacky!) The game basics are login through DB, loader, scene change, players sync, but nothing like chat, items, or attacks was implemented here (so far). Here's the link to the repo: https://github.com/damian-pastorini/dwdgame Please feel free to create any tickets or pull requests for questions, fixes or improvements, I would love to get good feedback! I don't have a public link to show it yet but I'm planning to create a dev server soon (for now you will need to install it and run it to see it), at the end it will look like: https://jrgame.herokuapp.com But you will see the login screen first which in the server side will connect to the DB and all the players sync was done with Colyseus. I saw comments from people looking for Colyseus integrated with a DB engine (in this case I've chosen MySQL), so at least that part should be useful. I really hope this help more than one person, maybe someone like me who would love to get this as starting point. Best, Damian Reply- 18 replies
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Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colyseus Arena is a fully managed solution that handles server management, infrastructure, and scaling so that game makers can focus on game design and development. The funding round was led by Galaxy Interactive. Other investors included VamosVentures, Goal Venture Partners, Gaingels, as well as existing investors. The new round brings total raised to $15.4 Million. Earlier this year Lucid Sight acquired Colyseus, the most popular open-source Node.js multiplayer framework. The Colyseus open-source framework has had over 300,000 downloads since it was created six years ago and averages 10,000 downloads per month. Lucid Sight created Colyseus Arena because the number one request from Colyseus game developers was a cloud-hosted solution for Colyseus. Colyseus Arena reduces or eliminates the need for dedicated networking and DevOps engineers in multiplayer games. “Networking and DevOps engineers have always created a $500k to $1MM annual drag on every multiplayer game Lucid Sight has ever created. Our goal with Arena is to bring that cost way down, so more styles of casual, hypercasual, and NFT games can afford rich multiplayer experiences. Colyseus will always be open-source and we made the lowest tier of Arena FREE because we wanted no barrier for developers to dive in and GET TO FUN FASTER.” said Lucid Sight CEO Randy Saaf. With Colyseus Arena, game developers can set up, manage and update their servers with a few clicks from an intuitive administration dashboard. Features include: Get started for FREE with an Indie/Dev plan. Easily manage your servers and add server-side logic from an intuitive dashboard. Optimized server configuration and infrastructure setup. Global availability with 7 data centers and regional access points. Worry-free scaling with tier 4 and up plans so when your game peaks there will be no interruptions. Enterprise-grade load balancing & custom matchmaking. 24/7 monitoring & DDoS Protection DevOps as a service for non-Colyseus users Host your custom Linux Servers. Host Unity / Unreal headless server. Get fully customized solutions for projects of all sizes. The simple setup allows you to GET TO FUN FASTER™. Lucid Sight began accepting Colyseus Arena Early Access sign-ups in Feb 2021 and has since amassed hundreds of customers with games supporting millions of Daily Active Users. Customers of note include Lightfox Games (Knight’s Edge), PM Studios (Squish), Tobspr (SchoolBreak.io), Kirka.io, and massively popular Indian streaming and short-form UGC video platform MX Media & Entertainment. “We are excited to use Colyseus Arena as the managed multiplayer server solution for Knight’s Edge. We see Lucid Sight as a valuable partner as we begin the journey of growing our game and supporting our players'' said Lightfox CEO Ryan Hanft-Murphy. Colyseus Arena can be used by all types of game developers but it proves uniquely powerful for multiplayer games that require a flexible server hosting solution. By utilizing a modern containers-centric technology stack, developers have instant scalability with a pay-for-usage billing model. "One of the fastest growing verticals we see for Colyseus Arena is our hosting of web, quick-play, instant-play games. These types of games typically run within another application or standalone on a mobile accessible website. For these games a flexible hosting plan that has the ability to scale from 1 CPU to 1000s CPUs and then back down again in a short period of time is essential and a service Arena provides. Combine this with Colyseus's small resource footprint and simple JavaScript programing language and you quickly see why Colyseus Arena provides the BEST solution for these instant play style multiplayer games." said Lucid Sight CTO Fazri Zubair. Lucid Sight has also seen Colyseus and Colyses Arena usage by non-game developers. Projects such as virtual office and event platform Teamflow, innovative school enrichment program Synthesis, and an immersive VR sports experience created by VRGlass are all examples of how Colyseus is being used by a wide variety of non-gaming developers. Lucid Sight is also using its experience as an innovator in the NFT space to provide Colyseus Arena to a number of NFT and metaverse projects. Interested developers can begin making multiplayer games and experiences by joining Arena Free to start.
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Planning to develop 1 realtime multiplayer game, which would target Facebook Instant Games with further possibility to extend this into Cordova-wrapped Android/iOS app. The FPS must be rather high, as half second of a delay in the could influence the final battle result. Therefore, for the backend wondering between Firebase, Socket.io or Colyseus and looking for an opinion of someone experienced with that topic what would perform best for this scenario.
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@endel has just updated his BabylonJS + Colyseus Multiplayer Boilerplate repository to support the latest BabylonJS, Colyseus, Node.js, TypeScript, Webpack and related dependencies. It's a great starting point for anyone interested in developing multiplayer games or multiuser applications with BabylonJS. Here's more information: BabylonJS + Colyseus Multiplayer Boilerplate Colyseus website Colyseus documentation Support Endel via his Patreon campaign
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I've been working on this game for a while, and I'm finally doing a "technical release" of it. Since it's still in alpha, you may loose your progress on the next update. It's a retro multiplayer racing game, inspired by Rock'n Roll Racing. I'm using colyseus in the back-end, and pixi.js in the front-end. Play it now: https://crashracing.com You'll be redirected automatically to a server on EU or US. Controls: Arrow keys for movement 1 - Missile 2 - Drop mine 3 - Turbo / Nitro Hope you enjoy playing, any feedback is very welcome! Cheers! Screenshots below:
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Hi there! For those who are interested in making multiplayer games, I'm trying to create some simple ones to demonstrate how to use Colyseus as your game server. Here's the first one: https://tictactoe-colyseus.herokuapp.com (mobile friendly) Source-code: https://github.com/endel/tic-tac-toe Thanks for checking out!
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