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Showing results for tags 'column'.
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Hi I am new to Phaser and building my first game with Phaser CE. I am trying to build rows and column of images that will dragged and drop. I am having hard time understanding various ways to build tiles and can't find any resources of exactly what I am doing. So I build squares in row but don't know how can I lay it in multiple rows like tiling and then how to put the images inside the thumbnailBg.Can someone please advice. var thumbnails; var thumbnailBg; var thumbnailsHolder = this.game.add.group(); thumbnailsHolder.x = 400; thumbnailsHolder.y = 100 for(var i=0; i<imageName.length; i++){ this.createThumb(thumbnailBg, i); // thumbnailBg.x = 100*i; if(imageName[i].indexOf('_mask') < 0 && imageName[i] !== 'bw_1'){ thumbnails = this.add.sprite(100*i, 0, imageName[i], null, thumbnailsHolder); } } function createThumb (thumbnailBg, i){ console.log('thumbCreator'); thumbnailBg = this.game.add.graphics(100*i, 0); thumbnailBg.lineStyle(2, 0x276998, 0.6); thumbnailBg.beginFill(0xFFFFFF); thumbnailBg.drawRoundedRect(330, 50, 100, 100, 10); // draw a rounded rect mask thumbnailBg.endFill(); }