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Showing results for tags 'collison'.
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Like the Title says: I would like a game object (one) to become transparent only if another game object (two) is fully covered by the first object (one). What would be the best way about doing this? Thanks!
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- transparency
- phaser3
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CODE PEN: http://codepen.io/thefootballdaddy/pen/GjKvYE I have been trying to fix this problem for days any help will greatly be appreciated. The problems I am having is: A: The collisions between objects are in the Moveable group are falling on top of one another. By pressing The '1' key a few times you can see that collectable group collides and stack but they will sink to one another after 2-3 stacks. Looked around HTML5 and old post on the fourm but the solution wasn't found. B. The collisions between immovable objects are not colliding with each other and are occupying the same place. Using immovable objects by pressing 3 a few times creates the immovable white blocks but they won't stack. Again thanks for reading my post.