Not sure if I'm going the wrong way with this but it definitely works different compared to canvas renderer. I want to stamp sprites to scene and want them to remain on the screen after I remove them from the scene graph. This works just fine with canvas renderer but webgl somehow cleans the screen each frame. Demo: Canvas (expected behaviour): https://jsfiddle.net/a2oar38g/6/ WebGL (everything clears at each frame): https://jsfiddle.net/a2oar38g/7/ I opened an issue for it here: https://github.com/pixijs/pixi.js/issues/2066 Is this a bug? Is there a workaround?