if we set box1.physicsImpostor do we still have to set box1.checkCollisions = true; or can we remove box1.checkCollisions = true; from code?
why we need .checkCollisions = true?
Is not box1.physicsImpostor enought to do in code?
Why/When we must do .checkCollisions = true for colliders?
How .checkCollisions = true actualy works in babylonjs engine ?
greetings
Ian