Hi,
I have been struggling with a minor issue, that I'm hoping someone can help me out with.
I have a multiplayer game that uses Express and Socket io. When a new player logs into the game, the player walks to a certain location on screen. In order to make the player walk, I am drawing the player to canvas using a spirit map. In order to make the player walk per frame I am using the ctx.clearRect() to clear the previous frame, however doing this naturally clears the full canvas and removes the already logged player. I'm not sure how to work around this.
Any insight is greatly appreciated.
Thanks,
Laura
server.js
Player.js