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Showing results for tags 'camera; near plane; far plane;'.

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  1. Hello. I'm trying to understand how camera minZ and maxZ works, to define it correctly for my scene. If I'm, not wrong, those values define the position for near and far planes. I'm not able to define them properly. In http://www.babylonjs-playground.com/#1JNDSK#3, I have defined a sphere placed at 0, 0, 0, with diameter = 2, and there is a camera located a 0, 0, 20. Camera minZ is set to 38, and the sphere starts dissapearing. Lower values, like 37, doesn't affect the sphere. I don't understand this behavior. Sphere min Z value its Z = -1, and I can't undestand why minZ = 37 doesn't hides the sphere and value = minZ =38 hides partially. Anyone can help? Thanks in advance. Best Regards.
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