Hi Deltakosh,
can we skip the mesh not to be rendered when camera is not able to see that mesh.
http://www.babylonjs-playground.com/#UJEZ1#8
in below screenshot camera is able to see two meshes so active indices count is 3912.
in below screenshot sphere is behind the ground mesh so any how it is required to render the sphere, so can we skip that object from being rendered, so that active indices count also will be reduced.
i have seen LOD concept but it is not helpful for my situation.
The reason why i am asking this is, in my scene the objects in other room also getting rendered when camera is at that direction actually those are behind the wall .
because of that my active indices count is very high and my scene performance is very slow.
sorry for my poor English, but at least i think you guys understand what i am trying to explain.