Hi gang!
Once before, I tried adding mousewheel to FreeCamera. I try again, for fun.
http://playground.babylonjs.com/#6FHKHC#7
Watch console. Working okay, so far.
But, you know, I would like mousewheel to move camera along direction vector returned-from scene.activeCamera.getDirection(BABYLON.Axis.Z)
Currently, mousewheel moves camera along worldspace Z axis.
If someone could fix line 33, so that camera moves along dir.z axis, that would be swell. Thanks!
For a longer-term solution, does anyone think it would be wise/useful... to add babylon.freeCameraMouseWheelInput.ts to this list:
https://github.com/BabylonJS/Babylon.js/tree/master/src/Cameras/Inputs ?
The way I am using... is small and works pretty good, but it is not using the camera inputs system. Maybe it should? *shrug* Comments welcome on that. thx.