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Hey folks! We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react. So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games without Installation - that's how we named it. In the future, it might be the long-awaited competitive gaming channel for Apple & Google App Stores. With the campaign, we can ourselves familiar with the ecosystem, and when the technology will be mature we'll play more and more advanced games in such a way. For our upcoming Kickstarter campaign (late draft: https://www.kickstarter.com/projects/danieldanielecki/286175433?ref=d8ka5q&token=4c209538) we're looking for partnership within this HTML5 community, incl. on non-obligatory basis. It can be anything, don't hesitate to shout out with your offer, even if that's something really small. We're using for our games Phaser as well as we'd love to advertise the HTML5 Game Devs Forum, where our remote team met (cc: @rich). In case you're working on some kind of games/platform, let us know. Your business might be featured on our campaign as one of our Partners. We've been accepted to the AWS Activate program, and we can help you too with the possibility to gain up to $100k in AWS credits (we got $12k). Don't hesitate reach out to us via: Contact form on our website Our Founder's Facebook, LinkedIn or Twitter contact[at]doyban.com DM here, or Twitter
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Hey folks! We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react. So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games without Installation - that's how we named it. In the future, it might be the long-awaited competitive gaming channel for Apple & Google App Stores. With the campaign, we can ourselves familiar with the ecosystem, and when the technology will be mature we'll play more and more advanced games in such a way. For our upcoming Kickstarter campaign (late draft: https://www.kickstarter.com/projects/danieldanielecki/286175433?ref=d8ka5q&token=4c209538) we're looking for partnership within this HTML5 community, incl. on non-obligatory basis. It can be anything, don't hesitate to shout out with your offer, even if that's something really small. We're using for our games Phaser as well as we'd love to advertise the HTML5 Game Devs Forum, where our remote team met (cc: @rich). In case you're working on some kind of games/platform, let us know. Your business might be featured on our campaign as one of our Partners. We've been accepted to the AWS Activate program, and we can help you too with the possibility to gain up to $100k in AWS credits (we got $12k). Don't hesitate reach out to us via: Contact form on our website Our Founder's Facebook, LinkedIn or Twitter contact[at]doyban.com DM here, or Twitter
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Hi, I'm Al, an experienced web and game developer which includes Phaser and Unity. I have worked with very large brands, including Justin Bieber, creating games for the web (desktop/mobile) for marketing purposes. I am currently looking for any paying business opportunities. While I will try to accommodate a variety of budgets, I feel like I can offer most value to established brands and businesses. I am based in the UK, but can adjust my work hours as necessary. The best way to reach me is to email [email protected] You can view my company website here: http://studiouniver.se Games that I have worked on in the past include: http://hungry5sos.com/ http://purposepro.justinbiebermusic.com/ http://gorgoncity.com/snakegame
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Is it possible to get payed for my games even though my company isn't registered yet. See, I'm currently a foreigner in the country I'm currently living in and so I can't open a business (sole proprietorship). So if anyone has any advice or experience with getting payed without actually having a business name, I would like to here your opinion.
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Hello friends. I've a security question. I've done two mini-games for my company. I really enjoyed the chance of using Phaser in my work and not for fun, as I usally do. My boss liked it too, so good news. But he is concern because everybody are able to see the code with the elements inspector. My question is if there's some easy way to hide or protect the code from visitors, in order to avoid that our competititors steal the code for their own pages. Any advice? Thanks a lot!
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Hello! I am a new member of this forum, so I hope that my post will be welcomed here! I am not entirely sure it should be posted here but couldn't figure out a better place. Please advise if you have an idea. I would like to present you a brand new tool we launched for the gaming industry: AdoptMyGame (http://www.adoptmygame.com)! This innovative website allows developers, for free now, to quickly advertise their games to a large number of publishing partners (you can see on the bottom of the website which publishers already gave us a special support, but please note that we are in contact with many more). Games and gamers are everywhere around the world, that's why the objective of this B2B tool is to help developers from every continent to unleash their games' full potential. We want you to show your titles to many people in the industry (publishers, investors, consultants etc,) and stop missing great distribution opportunities. Publisher have very precise filtering options, so if you have a game which is relevant for their needs, they will see it very quickly and be able to contact you in one click. After that is done, AdoptMyGame is not getting involved in your business. We just help you to be found and contacted. If you have one or several games, for any device, and at any stage of development (from Design concept to even already distributed on some regions/platforms), it can be very beneficial for you to quickly register and fill your profile and add those games. That will be great for us to have more games at the start, and that will be even better for you, as your game will be more visible to publishing partners! Because in the next weeks more and more other games will appear. When you add a game, it will not be visible to anyone else than you, until the moment we approve it. We will check the projects regularly and if we see that everything is looking properly, then we will make them visible to all. As I mentioned earlier, it's for now completely free to use. It will later costs, probably with a per-game-visible-for-a-certain-time rate basis. Let me know if you have any comment or question. I am really looking forward to counting your games in very soon
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