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  1. This is a game I was working on using a game engine earlier in the year. The engine can port to Windows 8, iOS, Android, and several others, HTML5 was apparently included, then it turned out you can't make a widget or export for that, for some reason, which is why I had to start learning how to use Phaser javascript recently to cover for that. I posted some art I made myself for the game, the main characters and an enemy you will encounter on the second platform of the initial level. Burst Blade "html5" demo: http://arcade.gamesalad.com/game/121077 I still got to implement stuff like more hit animations, sound effects, music, and so on. Too bad I can't sell an exported html5 version of it for non-exclusive licences, really needed it now, guess I will have to learn Phaser and remake a different version of the game there since my main goal since December was the NE licenses. Only monetary options available to me are ad revenue, and if I go for the devices, in app purchases, and/or actually selling the game for a price instead of free with ads. I'm mainly and mostly skilled in art, and trying to fill the void of "programmer" as well.
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