Hi everyone:
I want to know how to add a delay to the VideoTexture object to buffering.
I develop a very demanding app that uses multiple videos at once. I wrote a similar app in C using gstreamer, and the performance is the same with the gain of simplicity of Bjs, but sometimes the videos stutters because the lack of buffering. This problem also it showed in the other app, but using the "delay" property of the GLVideoMixer element the problem was solved.
Anyone knows how to set this?
PS: All the videos are live feeds (from capture cards) in raw Planar YUV format.