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Hi all! for about 4 months, me and a few other guys have been working off and on, on a small arcade game for Kongregate. It's a simple, right moving, endless adventure game where the main character (Hazard) is on a quest to tame the Forever Forest. Plus he has burning hair! The game made it's debut on Kong last night and we'd LOVE it if ya'll would give it a shot (and please rate!) Here's the link to it http://www.kongregate.com/games/Pangeeum/pangeeum-forever-forest
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Play Tower Storm I'm trying a new take on the Tower Defense genre, making an easily accessible TD game you can play with friends either versus bots or each other. The game is made for 3 vs 3 games but less is fine too. You build and upgrade towers as normal. Then you also send minions at your opponents defenses. You gain more income for every minion you send. There are smaller castles on the map on the way to your opponents base with 10 health each, when you destroy them your minions gain more health and speed (click on each castle to see how much). It currently works in all modern browsers and on recent android / iphone browsers too. I hope to port it to Android / iPhone as an app soon Please let me know of any bugs / issues or if you have any suggestions or ideas on improving the gameplay I know the UI is pretty bad I'm just focusing on making the gameplay good for new. ----- Update 07/06/2014 - Wow so much has changed in the last 10 months, it's about time this post got an update . The games graphics and UI have been completely changed. I'm now using PIXI.js as the renderer along with ImpactJS as the main engine (It actually wasn't too hard to integrate the two, I'll post a tutorial soon if anyone is interested). Minions now cost gold to upgrade instead of requiring you to collect souls. You can also have 20 souls available for all minions rather than only being able to send 5 of each minion type. There are now 5 races each with 2 minions, you can send both your own and your allies minion types so you have 6 available but it's not always the same 6. Lastly we've put the mobile / tablet versions of the game on hold and are focusing purely on web for now as we found it too hard to optimize for all the various device. Plus the new version is much too slow on most devices without WebGL support due to having so many new graphics and effects ----- Update 27/10/2014 - Another massive update, took a few months longer than expected unfortunately. Matchmaking is finally here! You can create a party of up to 3 people and find games vs other groups or solo players all over the world. It also now has a much larger, more strategic and fun map, and chat between players. Performance issues have been fixed and a lot of towers and minions have had balance changes. Please let me know if you find bugs, have performance issues or feel some strategy is far too overpowered compared to the rest. Old Screenshot - 07/06/2014 Old Original Screenshot
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Hey All, Im currently working on a browser based 2D ORPG development platform called Powder Engine. Im here to show it off and grab some feedback and whatnot. Here are some screenshots of a test game I have been building with it, you can also find a live playable version at http://www.powderengine.net/testbed showcasing currently v0.63. Ive made a couple of youtube videos that demonstrate how to use the engine. The engine still needs a lot of work at the moment so I apologize for any bugs. I'd actually appreciate it if you spot any and how to reproduce, just so I can fix as many as I can. Please see videos in order below to get a good idea of the current engine features. Thanks for your time