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Showing results for tags 'break'.
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@Deltakosh @MrVR I think I'm going to take a break for an hour or so and RE-THINK how I'm gonna handle some babylonJS issues i have with baking... We all need a small reboot every now and then. I got a SWEEET KTM 300 2-Stroke Dirt Bike... Totally tricked out for trail riding in Hawaii... Im go ride up country for an hour or so... think about things... Then i will be back
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Hey guys! I'm trying to make some advanced physics in my babylon project. To be more concrete: There is a brick wall and a cannon in front of it. Cannon makes a shot and when the shell collides with wall I want to shatter them. So, for the wall I have two options: Voronoi FractureBreak the wall into bricksAssume I will use second one. According to forums I should break wall mesh into group of bricks with joints and remove some of them if the force is too strong. And this is where the question appears: what is the best option to deal with it? Should I expand oimo/cannon plugin to have more control over joints and ability to add native event listeners for collisions or just use Actions with intersection trigger? For now both plugins hide their world property and just implement plugin interface. Thanks. p.s. I'm new for babylon so it will be great if you could answer more detailed!