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Showing results for tags 'boneless character management'.
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hi flow this topic if you want make dynamic character reaction i start with simple actions and we can manage all we need Benefits All Process in GPU and you can control that with send a little parameters About Your Size : you just need a few more Textures you can define unlimited parts for manage Disadvantages : You can not have correct Collision in CPU take Time To Make Color full Parts and work with 2d Texture on UV map you need some helpers point for manage rotate parts need a little more mathematical no documentation for yet( right now it is on process i make samples in PG and write a documentation ) anyway : http://www.babylonjs-playground.com/#1MKCIY#0 http://www.babylonjs-playground.com/#1MKCIY#1 http://www.babylonjs-playground.com/#1MKCIY#2 http://www.babylonjs-playground.com/#1MKCIY#3 http://www.babylonjs-playground.com/#1MKCIY#4 3d Model in here http://tf3dm.com/3d-model/puo-90513.html (thanks for @ 3dregenerator ) move to BABYLONX : http://www.babylonjs-playground.com/#1TYWYB#35
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- vertex managment
- trex
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