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Found 8 results

  1. Hey there! I am a selftaught hobby programmer and want to get more into game programming. This game is basically finished, but not thoroughly tested on multiple devices, so there might be bugs. As you can see in the screenshot, it is a really simple boardgame with no graphics . The player's goal is to get 4 of your stones in a line, but to avoid putting 3 stones in a line before. Here is the link to the game: https://kricki.rocks/4wins3loses/ And here is the link to the code, if you are interested: https://github.com/nicoa47/4wins3loses Since I am learning, I tried to code everything from the bottom up. Importantly, this game features an account system, so your highscores can be logged and you can play against other people over the internet. I'd love to here your feedback and, as I know it is rough around the edges, would like to know what should be "fixed" first. Thank you! Nico
  2. Hi, another new chess variant, this one comes from Thailand and is called Makruk. Hope you'll like it! jerome post: http://www.jocly.com/makruk play it: http://www.jocly.com/#/play/makruk attached: 2d and 3d skins + cheat sheet
  3. Hi Guys, I am absolutely new in Phaser. Building a mobile game with phaser and ionic. But I am not using ion-phaser for my game. I developed a simple board game (i.e. Snake & Ladder). But this game has few tricky logics. My game is working fine but the main problem is after continuous playing the player position is changing and after sometime it moves out of its actual position. Two more important things. I am using an hi quality board image in this game. My application is a content base application and the game is merged with it. I am facing this problem in both web browser and my mobile application. Trying hard to get rid of this problem. Can anyone please help me to resolve this issue?
  4. This is a personal project I've been working on for about a year, it's an online multiplayer board game with a space colonization theme where you can build, explore, trade, send secret missions, and attack other players. It's possible to win without ever having a war, so I'm pretty satisfied with the tension that happens when one player decides to be the first to build fleets. Anyway, I'm really happy the way it works now, and it seems to be pretty balanced at this point (thanks to my girlfriend play testing it about 1000 times with me ) I haven't written an AI yet, so to get past the lobby you may need to sign in with a couple incognito tabs and start a game with yourself if no one else is online. Let me know what you think! Game: http://alien-empire.com/ Server: Node.js / Socket.io UX: Javascript / Jquery / Createjs Github: https://github.com/Zebbeni/alien-empire Music / Sound Effects source: http://www.soundsnap.com/
  5. Hello everyone, I will start off by introducing myself. I am a London based developer working on a brand new video game concept with industry talents working alongside me to produce something unique for the mobile app market, console and web. Eminence: Xander's Tales is a role playing adventure and trading card game (TCG/MMORPG) driven by a compelling story. The game itself also takes inspiration from classic RPGs like; Final Fantasy, Kingdom Hearts and Zelda. Set in a world where fantasy and science collide. You band with an ancient alchemist known as Xander to piece together the mysteries of a raging star which endures a cycle of death and rebirth. Together with Xander, you will begin a long journey to ultimately try and prevent the Sun's destructive cycle which stands to devastate Artalys, the world of Eminence. The game features a unique card battle system going beyond the traditional system of attack and defence points. The core mechanics are simple to understand yet the game is difficult to master. You play against others in a strategic high risk card game where the winner can take the loser's cards. Cards can also be acquired via trading, completing storyline quests, tournaments or the marketplace. There are a number of Divisions available and many cards to collect, each with their own uniqueness in terms of both visual design and story. Any comments/feedback would be much appreciated. We'll soon be launching on Kickstarter and releasing new content every week until then. I'll be promoting more artwork and exclusive screenshots of this game in the forthcoming weeks.
  6. Feldspar is an abstract turn-based board game with an AI opponent. It's like Chess in that you take turns moving pieces with different abilities, and it's like Go in that you place blocks on the board to trap your opponent. If your opponent can't move but you can, you win! Feldspar is written with libGDX and the Google Web Toolkit, so it's cross-compiled from Java into JavaScript/WebGL. You can play it at http://feldspargame.com. It'll also be out for iOS and Android shortly. You need kind of a fast desktop since the opponent AI takes quite a bit of CPU cycles. There is also a blog which describes some of the process of making the game with libGDX: http://blog.puzzlingplans.com Enjoy!
  7. Hi all, I've read and walked through a couple of the Phaser tutorials and it's a very nice framework for sure. However, I was thinking about making some old classic boardgames in html/mobile versions just for fun and I'm not sure how well suited Phaser is to handle stuff like that. (drawing maps of risk, monopoly, small world style etc) and then just sit back and wait for events. (i did that many years ago in Java/Swing but hey, it's 2014 now..) I'm sure it will work, but I haven't found any nice tutorials or examples so i was thinking that it might be better to build it from scratch. Any thoughts? Regards
  8. This is my latest attempt of a board-puzzle game. It's called Potion Mastermind, the game leverages the classic "mastermind" board game with a new twist. You can play around here: http://www.netgfx.com/trunk/GAMES/PotionMaster/ Screenshots: Let me know what you think, any improvements or bugs. Thanks!
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