BMFont instruction: http://www.angelcode.com/products/bmfont/ a .png file: a compiled picture of 0~9 number's texture. a .fnt file: number info(like coordinate, height, width) use: var bmfontManager = new BMFontManager("res/score.fnt"); var bmfLabel = new BMFontSprite("1234", bmfontManager ); now i can parse the .fnt file. But how can i use it in babylon.js?? I think it's a bit like the spriteManager. It need splice number picture to one. who can show me the way??