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  1. Hello, I have exported a model from blender for babylon. I'm using this code to position the mesh: BABYLON.SceneLoader.ImportMesh("tree leaves leaves1", "models/", "tree.babylon", scene, function (ms) { ms[0].position = BABYLON.Vector3.Zero(); }); The problem is that the mesh is imported but is not visible. I'm a basic user in blender and I'm not sure if I have correctly made a model. I will attach log file from export and .babylon file tree.babylon tree.log
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