Hello, I have exported a model from blender for babylon.
I'm using this code to position the mesh:
BABYLON.SceneLoader.ImportMesh("tree leaves leaves1", "models/", "tree.babylon", scene, function (ms) { ms[0].position = BABYLON.Vector3.Zero();
});
The problem is that the mesh is imported but is not visible. I'm a basic user in blender and I'm not sure if I have correctly made a model. I will attach log file from export and .babylon file
tree.babylon
tree.log