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  1. Hi I've exported from blender(2.74) a 3d model that includes animation. The model & animation is a simple character In blender the models works fine, and animates as expected I then export the model from blender to babylon (using io_export_babylon.py) I load into a babylon scene by following "Loading bones" from https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-bones-and-skeletons BABYLON.SceneLoader.ImportMesh(meshToLoad, loadDir, sceneFileName, scene, MeshLoaded); MeshLoaded() has debug so I can review what's loaded function MeshLoaded(newMeshes, particleSystems, skeletons){console.log("meshes loaded : " + newMeshes.length); console.log("skeletons loaded : " + skeletons.length);} but there seems to be no skeleton loaded by import mesh in simplefigure_weighted.zip is the .blend file and the .babylon file please any suggestions on how to get access to the skeleton so I can then invoke beginAnimation ! thanks @macavalon p.s. additional info The version of the babylon export script (io_export_babylon.py) I downloaded from github on 04/07/2015 I export to babylon successfully, the export log file see simplefigure_weighted.log.txt I'm using the latest babylon i.e. <script src="http://www.babylonjs.com/babylon.js"></script> )
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