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Showing results for tags 'bjs example'.
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I've been working on creating low poly tree assets for a game that I am very slowly trying to develop. I know there are various scripts for tree creation but I wanted something a little more Canadian, so I wondered what I could do with Blender and instances. So I took a look at the BJS demo of trees that uses instances. Opening the debug layer on this scene seemed to produce odd results.(see Image below). 1. As I move around the scene the number of draw calls keeps changing - the highest I get is 102, yet the total number of meshes is 107. Why does the number keep changing and why so high? 2. The debug layer indicates that there 7 textures used but looking at what the textures are indicates that four of them are the same ? These type of results I get if I use the Sandbox with my own scenes gryff sits back in his chair wondering what the forum Sherlocks are thinking cheers, gryff PS And if you "want to go down in the woods today",here is my scene with trees (2 different trees, 100 of each so 2x the BJS demo in terms of meshes). I have included some stats including drawcalls which never gets above 5 (two for each tree and 1 for the terrain).