Hi
I have a number of questions on binary and incremental conversion
I have a scene with a number of meshes which I exported to a file after serializing.I used the makeincremental tool (after adding Newtonsoft jhost) and converted my scene to incremental. I had a performance gain of 40% which is excellent. My initial questions are
my incremental files have extension babylongeometrydata and not babylonmeshdata. What is the difference?
the makeincremental command seems to use a [textures] parameter, but I don't see it being used in the .cs source file.
Now I want to convert my original scene to binary format to get even better performance
do I need to use the original scene file (ie: somefile.babylon) or do I process the incremental file (ie: somefile.incremental.babylon)?
I get the following error when I run converttobinary.exe on either somefile.babylon or somefile.incremental.babylon
Cannot perform runtime binding on a null reference Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: Cannot perform runtime bi
nding on a null reference
at CallSite.Target(Closure , CallSite , Object )
at ConvertToBinary.Program.Extract(String srcPath, String dstPath, String obj
Name, Object meshObj, Boolean isMesh) in C:\ConvertToBinary\Program.cs:line 191
exp7storey_11r1.babylon