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Found 3 results

  1. I'm all new to WebGL and Pixi.js - I started digging into this, because of this exact effect I'm trying to achieve: Demo As of now I got a scroll with multiple text object created using PIXI.Text() - this works fine, it's scrollable etc. But unfortunately I'm stuck implementing that kind of old tube tv screen bend effect on the text - don't even know where to start. Can I achieve this using pixi.js? I'm thankful for every hint! Do I need a different approach? That's how I init each text of mine: constructor($el, stage) { this.stage = stage; this.title = $el; this.text = new PIXI.Text(this.title.innerHTML, { fontFamily: "Unno", fontSize: 120, fill: "transparent", stroke: "white", strokeThickness: 1 }); this.text.resolution = 2; this.getPosition(); this.stage.addChild(this.text); this.addListeners(); const font = new FontFaceObserver("Unno"); font.load().then(() => { this.text.updateText(); }) } getPosition = () => { const {width, height, top, left} = this.title.getBoundingClientRect(); this.text.position.set(left, top); }; ...
  2. So a few days back I asked for a 3D text plugin, but it seems we didn't have one yet. I made one that was pixel dependent, so I didn't like it. Yesterday I coded one which load fonts, using Opentype.js, and then creates the mesh. Attached an example. Next step is blending effect. Any ideas? Is there any blending mesh effect on BJS?
  3. Hi Folks, looking for a solution to set the camera position back after i release my mousebutton to view in a direction. thanx
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