Hi Guys there,
There is a game with multiple layers. The lowest one is the water. Camera is above. The layers are scaled differently and moving with different speed imitating that its a 3D world. I want to use only a screen size tile sprite rectangle for the water to avoid full world broad animated tile map. There is a zoom navigation tool which scales all the layers up and down based the on the centre of the screen and I want to zoom the water as well.
Question one: Can I set the "anchor" base point for the scale on a tile sprite? I couldn't find any property for it. And the base point is the top left corner by default.
Question two: Does it make sense to try saving hardware resources in this way? The water surface has to be about 20 times bigger than the screen.
Many thanks for any help.