Search the Community
Showing results for tags 'baked'.
-
Hi everyone! I noticed something weird using baked texture in babylon. I'm baking my texture in blender and everything looks fine. When I export my scene in Babylon, i got black spots and deformations. The problem seems to appear when I use "Lightmap Pack" to unwrap my mesh. Uvs and baked texture looks like this: Any ideas where the problem is? Thx a lot!
-
Hi everyone! I have trouble to get what I want with the blender exporter. I have a mesh with a material containing two textures, a standard image texture and a lightmap created with blender. I have two sets of UVs, one for the basic texture and one for the lightmap. When I export my scene, a new texture is baked and applied, but I don't need it, I already have my lightmaps. What am I doing wrong? Is where a way to keep the exporter from baking? Thx all!