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  1. Hey, I basically have a problem, which is easiest to describe as following: I have a terrain, it should receive shadows from itself and cast them. The problem is that the terrain doesn't have 1 height. On certain positions its higher than other spots. However, the shadows are really awful when you have a terrain like this which should cast and receive shadows. Here's a picture of what I mean: Code: shadowGenerator = new BABYLON.ShadowGenerator(4 * 1024, light);shadowGenerator.bias = 0.00001;shadowGenerator.usePoissonSampling = true;Upping the bias kinda matters, but it's not the effect that I desire, because only fully shadowed places will be black, like this: Decreasing / increasing shadow quality just makes the triangles on the shadows bigger or smaller. Close up of the shadow: http://imgur.com/lSqb4IH ==
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