Jump to content

Search the Community

Showing results for tags 'babylonjs procedural texture billboard'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi, I have created simple objects with specific textures; I want to describe my convention of what each texture implies; So I thought I would draw a plane (billboard) along with the texture look and write text on it using dynamicTexture; I am not sure how I would do that ? -- would I need to create two planes (one for text one for procedural texture with alpha values) -- I am sure I am missing something simple. I have pasted below my attempt of trying to write text "hello world" on my procedural texture https://www.babylonjs-playground.com/#24C4KC#29
×
×
  • Create New...