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Showing results for tags 'babylon apply pbr material in task after import mesh'.

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Found 1 result

  1. Hi Guys, I am new to Babylon and been given a task to apply pbr Material to obj files after they are imported in an already existing babylon project. I cant figure it out how to do this and I was thinking if any of you lads could help me on this. This project contains two js files, one called render and other one is loadfile. I dont know how and in which class to define PBR material , adjust the PBR attributes and where to force the loaded obj files to use the defined PBR material. I would be grateful if you help me on this.
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