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Showing results for tags 'avoid'.
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Running Round Running Round is an epic, colorful and challenging platformer in which you run in circles while trying to avoid the obstacles along the way. The game contains 3 levels for you to complete. Can you reach the end in each of them? You can play the game here: https://www.kongregate.com/games/diamonax/running-round I hope you guys enjoy it!
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Pymp Pymp is a colorful, fast-paced arcade game with two game modes. In the first mode, "Avoid Mode", you have to avoid the rectangles and collect the triangles in order to proceed. In the second mode, "Collect Mode", you have to pass through rings. If you make one mistake in either mode, the run is over! I tried to make the game challenging enough for most players. As you progress through the levels, the colors, designs and difficulty change. Try to reach as far as possible, it's worth it! As a side note, the graphics are made using only the drawing functions of the Canvas 2D API. No external images or 3D libraries are used. You can play the game here: http://www.kongregate.com/games/Diamonax/pymp http://www.newgrounds.com/portal/view/697620 I really hope you guys enjoy it!
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Hi everyone, This is our first experience with Phaser. Endless arcade avoider game. Physics made with box2d. Description: Avoid the blades for as long as you can! Collect coins to unlock new characters. Touch and drag to control your character. Be careful! game link: http://hypnocatstudio.com/games/avoid This is promo game and I will try to distribute it. So, if you are portal/network owner or content manager you can host this game for free. You can find game zip here:http://hypnocatstudio.com/avoid_html5.htmlGame shows promo banner every 4 gameplays and it has little less content than native version, but it still fun and addicting. I also can implement any API and it is free. Feel free to write me viaskype: smrdis_oremail: [email protected]
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Hey everyone! I'm making a top-down game with waves, but the problem is the enemy AI. As it stands now the enemy rotates and goes towards the player, but when they all go after the player they come close to each other and it looks silly, like this: The thing is that I want the enemies to avoid eachother so they don't collide. If anybody knows how to do this, help is really appreciated! this is my code for their behavior: enemy1Group.forEachAlive(function (enemy) { enemy.body.rotation += 20, enemy.body.collideWorldBounds = true, enemy.body.velocity.x = 0, enemy.body.velocity.y = 0, chasePlayer(enemy); ; }) function chasePlayer(enemy) { if (player.alive) { game.physics.arcade.moveToObject(enemy, player, 150); } }
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Hi, I have just released my new android game, JUMPING DOT. I've also included leaderboards and google play achievements which make the game more enjoyable. I hope you like it and leave some comments with a little review of the game so I can improve the next game. I love feedback!!! https://play.google.com/store/apps/details?id=com.gikdew.jumpingdot