This is something I've been giving some thought since trying the Pokemon Go game.
Is there any way of integrating the WebGL Earth in a Babylon.js scene?
Taking a look at the Hello World example of the WebGL Earth: http://examples.webglearth.com/#helloworld
This would be a decent suit for an augmented reality type game like Go. Try zooming in on the map, the tiles are perfect for this type of game.
It's just a matter of getting the GPS coordinates at a fixed interval(Using the geolocation API), and have an animated player model. That would be the basics, and leaving all the real game designing and server handling to the individual coders.
I couldn't get them to merge, as it seems the globe project creates a scene and camera itself, and therefore can't easily be part of a Babylon scene. At least as far as I can tell.
Does anyone know if there is any existing example of anything similar for Babylon or maybe Three.js?
I'm fairly certain this could spawn a new wave of interesting 'low-budget' augmented reality games.