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  1. This is something I've been giving some thought since trying the Pokemon Go game. Is there any way of integrating the WebGL Earth in a Babylon.js scene? Taking a look at the Hello World example of the WebGL Earth: http://examples.webglearth.com/#helloworld This would be a decent suit for an augmented reality type game like Go. Try zooming in on the map, the tiles are perfect for this type of game. It's just a matter of getting the GPS coordinates at a fixed interval(Using the geolocation API), and have an animated player model. That would be the basics, and leaving all the real game designing and server handling to the individual coders. I couldn't get them to merge, as it seems the globe project creates a scene and camera itself, and therefore can't easily be part of a Babylon scene. At least as far as I can tell. Does anyone know if there is any existing example of anything similar for Babylon or maybe Three.js? I'm fairly certain this could spawn a new wave of interesting 'low-budget' augmented reality games.
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