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Showing results for tags 'audi'.
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hi therethis is my first game in phaser. I love it !!! XD. I am newbie in html5. javascript , etc. I was developed C++ in XX century I have several questions. 1.- I am not getting a full screen game with "responsive" template.in this version1 http://zainder.com/temporal/version1/ I am using this code in index.htmlvar game = new Phaser.Game("100%", "100%", Phaser.AUTO, '');and this setup in boot.jsthis.scale.scaleMode = Phaser.ScaleManager.RESIZE; but I don´t get that the smartphones load a full screen. Only a little bit of screen. You can check it. 2.- in this version2 : http://zainder.com/temporal/version2/ with line in index.htmlvar game = new Phaser.Game(640, 960, Phaser.AUTO, '');and this one in boot.js this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;I get a almost full screen. but the result is not good. In desktop both results are correctI´d like to get a full screen in all smartphones. 3.- also, I have a problem with the music in windows phone.windowsPhone does not load my program if I use mp3 files, and if I use ogg, I cannot hear anything. works but it does not ring this.load.audio('ambiental_1', ['audio/theme_neurorazer.ogg']); it does not working, preloader screen crash. this.load.audio('ambiental_1', ['audio/theme_neurorazer.mp3']); it does not working, The preloader screen crash. this.load.audio('ambiental_1', ['audio/theme_neurorazer.mp3 ,'audio/theme_neurorazer.ogg' ']); any ideas.thks for all.