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Showing results for tags 'assetsloader'.
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I'm trying to add sprites from a sprite sheet but the assets won't load. I've attached my code and the console logs below that show the error. I've also attached the file to show that my file location seems to be correct. I'm not sure what the issue is any help would be greatly appreciated.
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Hi all, i was wondering, is it possible to use assets loaded outside of the current scene/canvas? As an example, lets say i have 3 canvases: Game with several 3d characters/models you can control/play. When you login, a loading scene is displayed (canvas 1), all assets are loaded into a global assets object/array. When you then want to choose a 3d character/model, you can preview them in a second canvas (canvas 2), When you have selected a character/model, you can enter a game session (canvas 3). Is it possible to load the assets in canvas 1, then display/use them in canvas 2 & 3 via the global assets object without having to load them again?