I am using the `AssetsManager` to load a glb file to my scene. I am basically replicating this: https://playground.babylonjs.com/#Y7XMAR#0
Now, after the glb is loaded, I give it a parent so that I can manage the overall mesh's position/rotation. Here's what I have done: https://playground.babylonjs.com/#Y7XMAR#1
This technique works well for most meshes, except some where it rotates the mesh in a weird way or moves the individual components around. I wasn't sure how to upload a custom mesh on to the playground, so I have the glb file on this url: table_tennis.glb
Any idea why this could be happening?