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Showing results for tags 'asset loading'.
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I'm using addMeshTask to load my models, and I'd like to start loading bones from them as well. Is there a similar function for loading bones asynchronously? (The documentation seems silent on this point.)
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Hi, Recently I am trying to make a game. I need to load an image assign it's different portion to different sprite. Suppose I have an image of 400*400 px. I want to load the entire image and then assigne its 20*20 or 30*30 protion to different sprites. I have seen Object.load.image(). It loads one image and there is no option to section the image and assigne it in different sprites. -- Thanks
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- asset loading
- game.load.image()
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