Jump to content

Search the Community

Showing results for tags 'artificial'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I am currently building the AI for some baddies in a simple video game I'm making. The levels are mostly horizontal with some floating platforms here and there. Using `enemy.state` as an attribute to keep track of what the enemy is doing and by tracking the x and y distances between the player and the baddies, I am able to create a semi-working AI system. But there are still glitches. For example: if the baddie is on a hovering platform and the player is directly below that platform, the baddies doesn't know to walk off the platform to get to the player. Are there ways to create "rays", like with Unity? Essentially, a "ray" is an orb that surrounds the object and detects its relation to other things around it. This way the object can navigate levels in a human-like way. Anything along those lines, or any AI tips and techniques/tutorials would be greatly appreciated!
×
×
  • Create New...