Jump to content

Search the Community

Showing results for tags 'armor'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi, I have an idea of a game in which there would be a player who could collect different items(boots, helmet, pants, etc) It would really be a pain if I had to draw: 10 animation frames for normal character, 10 animation frames for character in boots, 10 animation frames for character in pants, 10 animation frames for character in pants,in boots, And so on..... You got me..(Of no, think of Minecraft or Terraria or Starbound where you can wear armor and stuff) So, my question is - Is it possible(in Phaser) to take different images(One for body, one for head, one for legs) and put them together and move,animate as if it was one image... Or maybe you have other suggestions?
×
×
  • Create New...