Hello everyone!
How can I get a camera shake animation to work with ArcFollowCamera? I'd imagine this is useful for situations like a ball (that you're following) hitting a ground or a rocket lift-off sequence.
Here's a playground for a cylinder (rocket) doing a liftoff in 1000ms. I can get a "shaking" animation working for the rocket. https://www.babylonjs-playground.com/#5HHLEC
But when I try to do the same with the camera nothing happens https://www.babylonjs-playground.com/#5HHLEC#1
I'm guessing it's because ArcFollowCamera is overriding the camera's position with every frame. Is there a way to do this without resorting to the former? The problem with animating the rocket is it feels off seeing the rocket remain static on the screen while everything else shakes.