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Showing results for tags 'anti'.
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Hey so I wanted to know how to decide a resolution to render to and then downscale the render; specifically get the user's screen width, *3 and then scale it down to /3 to get a subpixel effect, using 3 times more available pixels (also if probably causing artifacts). I don't even know if this method works so i would really know how to do this/a working method.
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Is there any way to get absolutely no anti-ailing? I tried setting no anti-aliasing to false in the phaser constructor and have tried setting stage.smooth to false, but it still is anti-ailised.