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Found 1 result

  1. Hi everybody! Under our "current" framework we're using animated meshes exported from blender to babylonjs. This way, we find it would be very fair to know the frame where a playing (long) animation has been stopped (by means of scene.stopAnimation) in order to implement a "pause and reverse animation from that frame" behaviour, I can´t find that functionality implemented anywhere. Is it possible to do? Best regards.
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