Hello,
Imagine the scenario when we animate object (scale) during 3 sec. Animation is awesome but if user interacted with game, we need to complete animation right away and start new. Is there any way to force tween to complete? Currently I am doing following
this.progress_tween.stop();
for (var key in this.progress_tween.properties)
this.progress_tween.target[key] = this.progress_tween.properties[key];
this.progress_tween.onComplete.dispatch();
Thanks in advance