Jump to content

Search the Community

Showing results for tags 'animated vetex positions'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello, For those that are interested, I have been able to tweak the Blender exporter to grab the vertex positions of a mesh over time and save it to metadata. As this comes straight from Blender it will also support PC2, MDD and animated modifiers. Files could end up quite large though if there's a lost of frames and / or a dense mesh. Clearly there's an issue with missing faces but here's a PG: https://playground.babylonjs.com/#XIF0AK#1
×
×
  • Create New...