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Found 2 results

  1. There is a problem in different browsers, for example, if a roulette ball in Chrome stops at a certain number in another browser, it stops at another. Can the difference between physics world.step (cannon.js) in different browsers?
  2. My example shows how to use Ammo.js with TypeScript in Debug and Release modes: hello-ammojs-webgl10-ts You should install these modules globally: npm i typescript -g npm i browserify -g npm i uglify-js -g Install all packages from `package.json` using the command: `npm i` Comment/Uncomment Debug/Release in `index.html` and `main.ts` (see comments in these files). Use these commands to build the example: `npm run debug` - to set breakpoint in code editors and to publish on PlayGround (like Plunker), for example: Hello Ammo.js. WebGL 1.0, TypeScript `npm run release` - to bundle in `bundle.min.js` for production Note. See alse: Usage of Planck.js with TypeScript (Planck.js is a port of Box2D Physics Engine) package.json { "name": "hello-ammojs-webgl10-ts", "version": "1.0.0", "description": "", "main": "index.js", "scripts": { "test": "echo \"Error: no test specified\" && exit 1", "debug": "tsc -p tsconfigs/tsconfig.debug.json", "compile": "tsc -p tsconfigs/tsconfig.release.json", "bundle": "browserify public/js/main.js -o public/js/bundle.js", "minify": "uglifyjs public/js/bundle.js -o public/js/bundle.min.js", "release": "npm run compile && npm run bundle && npm run minify" }, "keywords": [], "author": "", "license": "ISC", "dependencies": { "ammo.js": "github:kripken/ammo.js", "requirejs": "^2.3.6" }, "devDependencies": { "@types/requirejs": "^2.1.32", "ammojs-typed": "^1.0.6" } } public/index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Hello Ammo. WebGL 1.0, TypeScript</title> <!-- Debug --> <script data-main="js/RequireConfig" src="https://cdnjs.cloudflare.com/ajax/libs/require.js/2.3.6/require.min.js"></script> <!-- Release --> <!-- <script src="js/bundle.min.js"></script> --> </head> <body> <canvas id="renderCanvas" width="300" height="150"></canvas> <div id="output"></div> <a href="https://github.com/8Observer8/hello-ammojs-webgl10-ts">Source Code on GitHub</a> <br> <a href="https://plnkr.co/edit/6KQT9VQHWvswY3cc?preview">Playground</a> </body> </html> src/client/main.ts import { mat4 } from "gl-matrix"; import AmmoModule from "ammojs-typed"; let Ammo: typeof AmmoModule; let gl: WebGLRenderingContext; let output: HTMLDivElement; function init() { const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement; gl = canvas.getContext("webgl"); gl.clearColor(0.2, 0.2, 0.2, 1); gl.clear(gl.COLOR_BUFFER_BIT); output = document.getElementById("output") as HTMLDivElement; const vec = new Ammo.btVector3(1, 2, 3); output.innerHTML = `vec = (${vec.x()}, ${vec.y()}, ${vec.z()})<br>`; const matrix = mat4.create(); output.innerHTML += `matrix = [${matrix}]`; } function main() { AmmoModule().then((api) => { Ammo = api; init(); }); } // Debug main(); // Release // window.onload = () => main(); src/client/RequireConfig.ts requirejs.config({ baseUrl: "js", paths: { "gl-matrix": "https://cdn.jsdelivr.net/npm/[email protected]/gl-matrix-min", "ammojs-typed": "https://dl.dropboxusercontent.com/s/e5iytx67noqoew7/ammo" } }); requirejs(["main"], () => { }); tsconfigs/tsconfig.json { "compilerOptions": { "target": "ES5", "outDir": "../public/js", "allowSyntheticDefaultImports": true, "esModuleInterop": true }, "include": [ "../src/client/**/*.ts" ] } tsconfigs/tsconfig.debug.json { "extends": "./tsconfig.json", "compilerOptions": { "module": "AMD", "sourceMap": true, "types": [ "requirejs", "gl-matrix", "ammojs-typed" ], "moduleResolution": "node" } } tsconfigs/tsconfig.release.json { "extends": "./tsconfig.json", "compilerOptions": { "module": "CommonJS", "sourceMap": false, "types": [ "node" ] }, "exclude": [ "../src/client/RequireConfig.ts" ] }
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