Hi Everyone
I'm trying to build a material which has a gradient of transparency. At the moment it seems to be binary either on or off.
Is there a way to enable blended alpha?
At the moment, I'm passing a png file to the diffuse texture and using ...someMaterial.diffuseTexture.hasAlpha = true;
Hope this makes sense..
Edit: Ok just found opacityTexture. Thanks if you read this anyway