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Found 1 result

  1. I have the following: this.countDownText = new game.PIXI.Text("allo", { font: '40px Verdana',fill:'white'}); this.countDownText.position.set(20, 10); this.stage.addChild(this.countDownText); this.ShootTimer = game.scene.addTimer(1000, this.countdown.bind(this), true); this.countdown(); and try to pause ShootTimer when it´s meets a condition: countdown: function() { if(this.countingDown < 50){ this.ShootTimer.pause(); console.log("im there");//dette virker } this.countingDown --; this.countDownText.setText(this.countingDown.toString()); }But it does not pause. Any ideas :-)
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