Hello everyone,
I have two questions about the SceneLoader.ImportMesh() function.
1- Does it import objects including their materials or should we do it by ourselves in the callback body ?
I tried importing object from a babylon file (generated with 3DsMax plugin including materials) but the Mesh in babylon scene has no mateiral !
2- The meshes are added automatically to the scene (given as an argument to the importScene function).
But I wish to import the objects and then have the control to add the desired mesh with Scene.addMesh(newMesh)
Is that possible ?
Thanks
A.