Jump to content

Search the Community

Showing results for tags 'active project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. So for the past two weeks I really started digging my teeth into a full scale game to launch on a private server here at some point with BJS and the engine. I have developed a series of tools to make this a possibility over the past year or two and am now applying them in production code. Already developed are a Asset handling system that will allow me to load thousands of entities with minimal draw calls and keeps things very non repetitive when placing entities. The level editor is almost wrapped up and has most of the basic features active already, there is quite a few things to add soon but that will be later down the development line when more core elements are introduced and wrapped up. There has been hours of cooperative talking with friends to help development of characters for the main story line and the setting of the overall worlds aesthetic feel. The final goal of the game however though featuring a story based single player will be intense online competition with a good plan for economic viability with more details being presented at a later time. Ok so lets get to the good stuff... I guess first a few concept sketch's. The Scans were horrible... but at least the idea comes through... There are tons more of these so I wont run out of inspiration. Next I guess are some pictures of the Level Editor I would post some of the 3d models from the scan-line but I would rather only post in game shots. Later at some point Ill post a tutorial of how I am setting up my vegetation rigs and making it so I can generate so many different types of foliage from the one obj import. And a more updated Screenshot: Soon Ill post more pictures of full levels, but I am waiting to release everything on this. Oh here is the model and mock up texture for the main character Roark. So far lots of progress has been made and soon I should be able to release a preview video of a cut scene render out in real time. Also sometime today or tomorrow I will post that vegetation modeling and texture tutorial I was talking about, Part 1's video is already recorded I just want to do the voice over. Let me know what you guys think, I should be posting on this periodically. Ohh yeah I almost forgot... in order to do my animations I am wrapping up the FBX converter I was writing and that will be publicly available as its necessity arises.
×
×
  • Create New...