I have used the Actions builder on an item that has literally been cloned in my scene as a copy hundreds of times. Each one at a very specific location that can not change. Right now the only way I know how to remove the action manager from the mesh is to right click > Babylon > Babylon Actions Builder and select the nodes and delete them... one at a time. Is there a Max Script I could write to do this for me?
The line recorded in the MAXScript LIstener window when I access the Actions Builder UI and delete the nodes is = "actionMan.executeAction 90 "2" -- Babylon: UI graph to build custom actions on selected object"
I would be happy if I could just make a selection and apply this to the selection, even if it was still one at a time, it would save tons of time. Thanks all.